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91 lines
3.7 KiB
91 lines
3.7 KiB
//------------------------------------------------------------------------------ |
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// <auto-generated> |
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// 此代码由工具生成。 |
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// 运行时版本:4.0.30319.42000 |
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// |
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// 对此文件的更改可能会导致不正确的行为,并且如果 |
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// 重新生成代码,这些更改将会丢失。 |
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// </auto-generated> |
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//------------------------------------------------------------------------------ |
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namespace steam_token.Properties { |
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using System; |
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/// <summary> |
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/// 一个强类型的资源类,用于查找本地化的字符串等。 |
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/// </summary> |
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// 此类是由 StronglyTypedResourceBuilder |
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// 类通过类似于 ResGen 或 Visual Studio 的工具自动生成的。 |
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// 若要添加或移除成员,请编辑 .ResX 文件,然后重新运行 ResGen |
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// (以 /str 作为命令选项),或重新生成 VS 项目。 |
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[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "16.0.0.0")] |
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[global::System.Diagnostics.DebuggerNonUserCodeAttribute()] |
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[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()] |
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internal class Resources { |
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private static global::System.Resources.ResourceManager resourceMan; |
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private static global::System.Globalization.CultureInfo resourceCulture; |
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[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")] |
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internal Resources() { |
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} |
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/// <summary> |
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/// 返回此类使用的缓存的 ResourceManager 实例。 |
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/// </summary> |
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[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] |
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internal static global::System.Resources.ResourceManager ResourceManager { |
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get { |
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if (object.ReferenceEquals(resourceMan, null)) { |
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global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("steam_token.Properties.Resources", typeof(Resources).Assembly); |
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resourceMan = temp; |
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} |
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return resourceMan; |
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} |
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} |
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/// <summary> |
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/// 重写当前线程的 CurrentUICulture 属性,对 |
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/// 使用此强类型资源类的所有资源查找执行重写。 |
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/// </summary> |
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[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] |
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internal static global::System.Globalization.CultureInfo Culture { |
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get { |
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return resourceCulture; |
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} |
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set { |
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resourceCulture = value; |
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} |
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} |
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/// <summary> |
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/// 查找类似 SteamGuard 的本地化字符串。 |
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/// </summary> |
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internal static string CONFIG_FOLDER { |
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get { |
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return ResourceManager.GetString("CONFIG_FOLDER", resourceCulture); |
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} |
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} |
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/// <summary> |
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/// 查找类似 config.json 的本地化字符串。 |
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/// </summary> |
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internal static string CONFIG_NAME { |
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get { |
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return ResourceManager.GetString("CONFIG_NAME", resourceCulture); |
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} |
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} |
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/// <summary> |
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。 |
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/// </summary> |
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internal static System.Drawing.Bitmap steam_token { |
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get { |
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object obj = ResourceManager.GetObject("steam_token", resourceCulture); |
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return ((System.Drawing.Bitmap)(obj)); |
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} |
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} |
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} |
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}
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